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Therapy Games, IoT, Mobile Application: three Industrial Innovation Projects at the Service of the Health System

How can new technologies support improvements in health outcomes? This is an issue 4th and 5th year students of ESILV Engineering School try to solve through various industrial innovation projects as part of the 5-year curriculum.

At a glance: three projects focused on disability and medical monitoring. Two of these projects have been developed in partnership with the startup Hear And Know, founded by Jean-Philippe Lelièvre, a teacher at ESILV.

“Play to heal”: rehabilitation of physically challenged children

Nicolas BAOUAYA-MOULOMBA – Ewenn BATTAS – Axel DE CUNIAC –  Sandra MEDEIROS

“Play to heal”, the winner of the third place at the Sogeti’s Défi H Sogeti contest, is an application designed by four engineering students as part of the Grade 4 industrial innovation Project (PI²4) . This app uses fun video games to help rehabilitate disabled children and adults.

“Ryan is a 10-year-old boy who is one of the 7.7 million French people with physical disabilities. He has advice to perform muscle-strengthening exercises, which are quite repetitive and don’t provide short-run awards.

To encourage younger children to stay motivated, the team created an approachable video game using a XBOX adaptive controller powered by electrodes on the skin’s surface which are detecting muscles contractions.

The maze-based game is connected to an external device that will analyze a player’s movement, through electrodes, and will move the character through the video game. It will consist of various mini-games adapted to specific parts of the human body or rehabilitation exercises: working on the neck mobility/flexibilty to prevent a pile of plates from falling, for example.

A board control allows doctors, occupational therapists or physiotherapists to monitor patients. In this way, children can have fun while they work on their health and future.

Build IoT 2018: IoT and medical monitoring

Xavier ALLANO – Nicolas GRATTEPANCHE – Carlos PACHAS – Christophe PEREIRA

When artificial intelligence relies on connected objects and database processing to send warning signals to relatives and caregivers, it opens up new possibilities for home care and ambulatory monitoring for patients with Alzheimer or mental disorders and elderly people.

As part of a 5th year project, 4 students designed a tool that allows families and care services to monitor smart home activities using internet of things. The information collected is then analyzed by IBM Watson AI computer.

This AI learns the habits of the patients, then proactively detects abnormal conditions and generates alert signals in the case of an emergency.

Today in France, nearly one million people suffer from Alzheimer’s disease. But this tragedy actually affects 3 million people, if we think about the families of the individuals with the disease. A caregiver who knows how to get support is a caregiver who can fight stress and take care of himself. Now and increasingly in the future, the caregivers are at the heart of medical innovation.

Li.Li : mobile app for Dyslexia and Learning Disabilities

Theo ISAMBOURG – Nhu-Vuong MAVIER – Anthony UZAN – Julian WEBER

Li.Li is a mobile application developed as part of a 4th-year industrial innovation project, which supports inclusion for people with learning disabilities, by using typography and display accomodations features.

Lili brings together a range of four inclusive features and allows the reader to adapt the format of the
text (syllabic separators, font, colors, size) according to his specific needs.

  • Personal e-book library feature: storing a user’s books with personalised display in a personal library.
  • Personalised text editor: allowing disabled readers to enter their own text or to edit the text recognised via mobile scanning function
  • Diagnosis: a statistical tool for speech-language pathologists to track their patients’ daily progress
  •  Virtual classroom: allowing teachers to send course materials directly to the students’ personal devices and students to choose their own display preferences.

Li.li, the mobile application, participated in Viva Tech 2019, and received the Jury Crush award at the Sogeti’s “Defi H” contest and the award for the best application for persons with disabilities at the Challenges Citoyens CGI 2019 contest.

What are the most innovative engineering projects at ESILV school? Find out here.

This post was last modified on 19 November 2019 4:18 pm

Categories: Programmes
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